SphereMapping
Renders the current viewport to a cubemap texture which can be used for environmental mapping of physical screens around the origin.
Description
Notes
Inputs:
- Can take the DrawStimuli node as an input
- Path: The path of the workflow to include
- ClearColor: The color used to clear the framebuffer before rendering
- FaceSize: The optional texture size for each of the cubemap faces
- Height: The optional height of the texture used for spherical mapping. Higher values reduce blurring but decrease performance
- Width: The optional width of the texture used for spherical mapping. Higher values reduce blurring but decrease performance
Outputs:
- Can have the DrawStimuli node as an output
- This can be an end node