DrawViewport
Renders all currently stored draw commands to the specified viewport
Description
DrawViewport allows you to define how the output of ViewingWindow is drawn onto the window created in CreateWindow.
For example, if the window created in CreateWindow refers to a mosaic of two monitors, then two DrawViewports would allow you to draw something on one monitor, and something on the other.
Notes
Best used with SphereMapping transformed coordinate frame
Inputs:
- Can take the ViewingWindow node as an input
- Path: The path of the workflow to include
- Height: The height of the viewport rectangle as a fraction of total number of pixels in the window height
- Width: The width of the viewport rectangle as a fraction of total number of pixels in the window width
- X: The x-coordinate of the lower-left corner of the viewport rectangle, as a fraction of total number of pixels in the window width
- Y: The y-coordinate of the lower-left corner of the viewport rectangle, as a fraction of total number of pixels in the window height
Outputs:
- Can have the DrawViewport node as an output
- This can be an end node