GammaCorrection

Renders the current scene to a texture and applies gamma correction as a post-processing effect

Description

GammaCorrection allows you to load the Gamma Lookup Table in the GammaLut input, to apply gamma correction to drawn stimuli

Notes

Inputs:

  • ClearColor: select the color used to clear the framebuffer before rendering
  • GammaLut: the name of the image file.

Outputs:

  • This can be an end node
  • All the properties that are externalized can be sent forward as outputs.

Updated: