GammaCorrection
Renders the current scene to a texture and applies gamma correction as a post-processing effect
Description
GammaCorrection allows you to load the Gamma Lookup Table in the GammaLut input, to apply gamma correction to drawn stimuli
Notes
Inputs:
- ClearColor: select the color used to clear the framebuffer before rendering
- GammaLut: the name of the image file.
Outputs:
- This can be an end node
- All the properties that are externalized can be sent forward as outputs.