PerspectiveViewport
Specifies a perspective viewport, commonly used for 3D stimulus environments
Description
Notes
Inputs:
- Can take the RenderFrame node as an input
- Path: The bottom boundary of the orthographic environment
- Eye: The eye, or camera position, in the world coodinate frame
- FieldOfView: The value of the angle of the field of view, in degrees
- Light: The position of the main point light
- Target: The target position in the world coordinate frame
- Up: The up vector of the camera, in the world coordinate frame. Should be parallel to the camera direction
- FarClip: The distance to the far clip plane
- NearClip: The distance to the near clip plane
Outputs:
- Can have the DrawStimuli node as an output
- This can be an end node