DrawTexturedModel
Draws a textured and transformed 3D model stimulus.
Description
Notes
Best used with SphereMapping transformed coordinate frame
Inputs:
- MeshName: (Default: Plane)(string)
- RotationX: (Default: 0)
- RotationY: (Default: 0)
- RotationZ: (Default: 0)
- ScaleX:(Default: 1)
- ScaleY:(Default: 1)
- ScaleZ:(Default: 1)
- TranslationX: (Default: 0)
- TranslationY: (Default: 0)
- TranslationZ: (Default: 0)
- Ambient:(Default: 0.2,0.2,0.2)
- Diffuse:(Default: 0.8,0.8,0.8)
- Specular:(Default: 0.8,0.8,0.8)
- SpecularExponent:(Default: 10)
Outputs:
- This can be an end node
- All the properties that are externalized can be sent forward as outputs.