DrawModel
Draws a transformed 3D model stimulus
Description
OpenGL object
Notes
Best used with CubeMapping transformed coordinate frame
Inputs:
- Needs DrawStimulus (the tag for rendering a frame) as an input to be able to run
- TranslationX: x coordinate (this is in the units of the viewport?) (Default: 0)
- TranslationY: y coordinate (this is in the units of the viewport?) (Default: 0)
- TranslationZ: z coordinate (this is in the units of the viewport?) (Default: 0)
- RotationX:
- RotationY:
- RotationZ:
- ScaleX: Dimension in the x direction
- ScaleY: Dimension in the y direction
- ScaleZ: Dimension in the z direction
- MeshName:
- (Model Material) Ambient
- (Model Material) Diffuse
- (Model Material) Specular
- (Model Material) SpecularExponent
Outputs:
- This can be an end node
- All the properties that are externalised can be sent forward as outputs.