DrawTexturedModel

Draws a textured and transformed 3D model stimulus.

Description

Notes

Best used with SphereMapping transformed coordinate frame

Inputs:

  • MeshName: (Default: Plane)(string)
  • RotationX: (Default: 0)
  • RotationY: (Default: 0)
  • RotationZ: (Default: 0)
  • ScaleX:(Default: 1)
  • ScaleY:(Default: 1)
  • ScaleZ:(Default: 1)
  • TranslationX: (Default: 0)
  • TranslationY: (Default: 0)
  • TranslationZ: (Default: 0)
  • Ambient:(Default: 0.2,0.2,0.2)
  • Diffuse:(Default: 0.8,0.8,0.8)
  • Specular:(Default: 0.8,0.8,0.8)
  • SpecularExponent:(Default: 10)

Outputs:

  • This can be an end node
  • All the properties that are externalized can be sent forward as outputs.