DrawModel

Draws a transformed 3D model stimulus

Description

OpenGL object

Notes

Best used with CubeMapping transformed coordinate frame

Inputs:

  • Needs DrawStimulus (the tag for rendering a frame) as an input to be able to run
  • TranslationX: x coordinate (this is in the units of the viewport?) (Default: 0)
  • TranslationY: y coordinate (this is in the units of the viewport?) (Default: 0)
  • TranslationZ: z coordinate (this is in the units of the viewport?) (Default: 0)
  • RotationX:
  • RotationY:
  • RotationZ:
  • ScaleX: Dimension in the x direction
  • ScaleY: Dimension in the y direction
  • ScaleZ: Dimension in the z direction
  • MeshName:
  • (Model Material) Ambient
  • (Model Material) Diffuse
  • (Model Material) Specular
  • (Model Material) SpecularExponent

Outputs:

  • This can be an end node
  • All the properties that are externalised can be sent forward as outputs.