SphereMapping

Renders the current viewport to a cubemap texture which can be used for environmental mapping of physical screens around the origin.

Description

Notes

Inputs:

  • Can take the DrawStimuli node as an input
  • Path: The path of the workflow to include
  • ClearColor: The color used to clear the framebuffer before rendering
  • FaceSize: The optional texture size for each of the cubemap faces
  • Height: The optional height of the texture used for spherical mapping. Higher values reduce blurring but decrease performance
  • Width: The optional width of the texture used for spherical mapping. Higher values reduce blurring but decrease performance

Outputs:

  • Can have the DrawStimuli node as an output
  • This can be an end node

Updated: